Timeline for How to access vertex_color layer directly from inside BMVert
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jul 31, 2017 at 3:43 | comment | added | Sibbs Gambling | Hmmm, looping thru all polys and then looping thru all their loops really doesn't scale well... So there's really no way around it? I could write vertex color to an obj and import it, but I kinda like the concept of face-vertex, as it sorta gives smooth colors. | |
Jan 10, 2014 at 10:57 | vote | accept | beta-tester | ||
Jan 10, 2014 at 10:57 | comment | added | beta-tester | my fault was, i overlooked / did not realize, that i can assign each face-vertex an other vertex-color. in vertex-paint-mode that behavior is not/hard to see. so it is like, at the coordinates of one vertex, each face that is using that same vertex can have different vertex-colors. i thought that the vertex-color is stored to a vertex, so that each face, that is using the same vertex would get the same color at that coordinate. | |
Jan 10, 2014 at 10:18 | history | answered | ideasman42 | CC BY-SA 3.0 |