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added 97 characters in body
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Paul Gonet
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You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be from over 50% grey to almost white color. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where to put stitches. Use your newly created brush to paint them on the grey color layer using this. enter image description here

Use a method as shown here: https://www.youtube.com/watch?v=gbDA3XinISs enter image description hereenter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) and stitches shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be from over 50% grey to almost white color. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where to put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) and stitches shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be from over 50% grey to almost white color. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where to put stitches. Use your newly created brush to paint them on the grey color layer. enter image description here

Use a method as shown here: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) and stitches shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

added 222 characters in body
Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be from over 50% grey to almost white color. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where to put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) and stitches shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be over 50% grey to almost white. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be from over 50% grey to almost white color. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where to put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) and stitches shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

added 222 characters in body
Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be over 50% grey to almost white. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be over 50% grey to almost white. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) shading within one cycles material using only textures. enter image description here

You may do it using a bumpmap. All you need is to create two textures. enter image description here

Create a stitch image in photoshop or gimp and transform it into a brush (https://www.youtube.com/watch?v=iGSK3Q0Iy3c). It's color should be over 50% grey to almost white. enter image description here

Export your unwrapped UV Layout. enter image description here

In photoshop layer it over a 50% grey color layer to see where put stitches. Use your newly created brush to paint them on the grey color layer using this method: https://www.youtube.com/watch?v=gbDA3XinISs enter image description here

Now you have a bumpmap (let's call it BUMP). enter image description here

You need also to create a black and white texture as pictured below (let's call it MASK). It'll act like a mask for mixing two different materials. enter image description here

Set up the nodes as pictured below. We'll use a BUMP texture to create a depth to the stitches. Plug it to the Displacement input of the Material Output node. Add a Math-->Multiple node between them to control the bump size. Use a MASK texture to set a border between two materials (in this case jeans material and stitches material). Plug it to the Fac input of the Mix Shader. Now you have a full control over jeans (or leather in your case) shading within one cycles material using only textures. enter image description here

Here's how the stitches present in final render. With the proper mix of Diffuse and Glossy shaders they may look quite convincing. enter image description here

Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174
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