Timeline for real vertex count addon
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Mar 23 at 10:33 | answer | added | SSND | timeline score: 1 | |
Aug 12, 2016 at 9:17 | comment | added | curly brace | Actually i've managed to write the addon: github.com/curly-brace/Blender-Vertex-Counter ok. i was asked to elaborate. I WROTE THE ADDON. lol. what to say? was learning low level 3d and blender api for 1.5 days. won't post code here, because i'm sure it will be modified more (on github) | |
Aug 11, 2016 at 15:33 | comment | added | PGmath | This is really more of an issue with exporting to Unity or within Unity itself, rather than Blender. | |
Aug 11, 2016 at 14:59 | history | edited | David | CC BY-SA 3.0 |
deleted 2 characters in body; edited tags
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Aug 11, 2016 at 14:07 | answer | added | Róbert László Páli | timeline score: 2 | |
Aug 11, 2016 at 14:00 | comment | added | Róbert László Páli | Drawing meshes on screen is actually done with vertices which all have exactly one normal, UV coordinate pair and color. Yes, vertices of seam and sharp edges have to be split up because they can not have miltuple UVs and normals. At low level, the same is happening than with the edge split mod. | |
Aug 11, 2016 at 13:24 | comment | added | curly brace | not a POLY, but VERTEX count | |
Aug 11, 2016 at 13:21 | comment | added | Bert VdB | UV seams increase your polycount? | |
Aug 11, 2016 at 13:11 | comment | added | curly brace | but this is without the uv. if i create seams, i will add some more (not very much) verts to this counter, which blender does not count either | |
Aug 11, 2016 at 13:11 | comment | added | curly brace | i'm modeling for unity. and now i'm learning to model objects that have less then 300 verts (for batching in unity), but when blender shows exactly 300 verts, unity shows more then 1600 (if i import normals from blender). but is i recalculate them to be smoothed (or choose smooth shading in blender), i will get 300 verts like is shown in blender. | |
Aug 11, 2016 at 13:04 | comment | added | Ray Mairlot | I'm not sure what you are asking as the shading type doesn't effect the amount of vertices. Are you at some point getting more vertices than blender is reporting? | |
Aug 11, 2016 at 12:55 | history | asked | curly brace | CC BY-SA 3.0 |