Timeline for Vertex stuck during cloth animation on rigged model
Current License: CC BY-SA 3.0
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Aug 7, 2016 at 20:06 | comment | added | AlexAngc | Thanks for checking my file ! As you pointed out the "spikes" problem was coming from bad weight attribution, but I was unable to correct it at first because somehow the mesh wasn't updating during weight painting, and I had to click "bake" on cloth simulation to see it ! As you guessed I am new to 3D modeling and Blender, so that change of behavior was quite confusing ! Beyond that, I agree that the whole thing looks kinda broken, but I am sure there is a way around to reach a decent result ! | |
Aug 7, 2016 at 19:56 | vote | accept | AlexAngc | ||
Aug 6, 2016 at 10:28 | history | answered | Patdog | CC BY-SA 3.0 |