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Aug 7, 2016 at 20:06 comment added AlexAngc Thanks for checking my file ! As you pointed out the "spikes" problem was coming from bad weight attribution, but I was unable to correct it at first because somehow the mesh wasn't updating during weight painting, and I had to click "bake" on cloth simulation to see it ! As you guessed I am new to 3D modeling and Blender, so that change of behavior was quite confusing ! Beyond that, I agree that the whole thing looks kinda broken, but I am sure there is a way around to reach a decent result !
Aug 7, 2016 at 19:56 vote accept AlexAngc
Aug 6, 2016 at 10:28 history answered Patdog CC BY-SA 3.0