Timeline for Rigging two handed weapon
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:17 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Aug 1, 2016 at 14:00 | vote | accept | 505Legion | ||
Jul 31, 2016 at 16:51 | comment | added | 505Legion | Let us continue this discussion in chat. | |
Jul 31, 2016 at 16:44 | comment | added | 505Legion | Yes, I did set it. Under the externity you mean the bone on the very end of the gun armature, which is held by the left hand? If so, I did it correctly. | |
Jul 31, 2016 at 16:40 | comment | added | lemon | In some cases you may need to "update" these constraints going in pose mode. For the gun, parent it with empty groups, go to edit mode, select all vertices then in the property panel select the root bone and click assign. Concerning the empty, have you set the constraint of the fourth image after the gif above ? If I can suggest : have a look at the blend file I have shared before doing it on your model. Disable some constraints and see the result | |
Jul 31, 2016 at 16:35 | comment | added | 505Legion | Okay, I'm stuck. The gun is following the right hand but the empty isn't following the gun externity (GripLeft), so the left hand isn't following the empty neither. I did everything step by step, only missed one part, I guess. The gun isn't parented to its armature, because I do not know how to parent it with the weights only on the root. | |
Jul 31, 2016 at 15:54 | comment | added | lemon | And so, to be clear here "empty" does not mean "nothing" but effectively an object of type "empty" | |
Jul 31, 2016 at 15:48 | comment | added | lemon | the empty is another object (shift+A then empty and here I have chosen a sphere shape). Empties are usefull as they are not rendered, so they can be pivot points, constraints, anything... that can be used to help articulating constraints or other (you can find it easily I guess in the blend file uploaded for the answer) | |
Jul 31, 2016 at 15:45 | comment | added | 505Legion | I'm following the steps, but I cannot set "Empty" as target on the left hand's IK. Is "Empty" an other object or is it a bone or what? Is that a big problem if I skip that part? | |
Jul 31, 2016 at 15:32 | history | edited | lemon | CC BY-SA 3.0 |
added 1 character in body
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Jul 31, 2016 at 15:26 | history | answered | lemon | CC BY-SA 3.0 |