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Timeline for Hiding files in a Blender Game

Current License: CC BY-SA 3.0

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Jul 30, 2016 at 18:37 comment added revengeofthemadmadman That was an idea that I had too, that I've already mentioned in my question (how I could do that using Logic Nodes to hold files as well). I think there has to be a way to inject files in manually.
Jul 30, 2016 at 18:32 comment added krypticbit I see. Well, one thing you could do is to create a object, make it invisible, and add those textures to it. I don't know of any regular way to do this.
Jul 30, 2016 at 17:58 comment added revengeofthemadmadman It isn't going to pack files that are only mentioned in scripts
Jul 30, 2016 at 17:11 history answered krypticbit CC BY-SA 3.0