Timeline for Hiding files in a Blender Game
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jul 30, 2016 at 18:37 | comment | added | revengeofthemadmadman | That was an idea that I had too, that I've already mentioned in my question (how I could do that using Logic Nodes to hold files as well). I think there has to be a way to inject files in manually. | |
Jul 30, 2016 at 18:32 | comment | added | krypticbit | I see. Well, one thing you could do is to create a object, make it invisible, and add those textures to it. I don't know of any regular way to do this. | |
Jul 30, 2016 at 17:58 | comment | added | revengeofthemadmadman | It isn't going to pack files that are only mentioned in scripts | |
Jul 30, 2016 at 17:11 | history | answered | krypticbit | CC BY-SA 3.0 |