If I select a face of a cube and switch over to the internal Python console and pass:
bpy.context.selected_objects
I get:
[bpy.data.objects['Cube']]
instead of something like [bpy.data.objects['Cube'].f[1]]
.
Coming from Maya I was looking for something like:
import pymel.core as pc
print pc.ls(sl=True)
which in the above case would return the face id.
Same thing applies for vertices and edges.
How can I go about getting a detailed selection list programmatically?