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Timeline for Why Alt C before Ctrl J?

Current License: CC BY-SA 3.0

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S Jan 23, 2017 at 14:31 history suggested chicks CC BY-SA 3.0
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Jan 23, 2017 at 12:44 review Suggested edits
S Jan 23, 2017 at 14:31
Jul 13, 2016 at 13:20 comment added Highstaker If you care about one particular object, you could click the number near the mesh data name (in my case it's the "2" near "F", but it can be larger) and it will create a copy of mesh data. Then you can apply modifiers normally.
Jul 13, 2016 at 9:18 vote accept CommunityBot
Jul 13, 2016 at 9:18 comment added user13877 Thanks for your very detailed and very instructive answer :) I understand that the modifiers are only applied to the object they belong to ? You say Alt C is a dirty workaround. I can understand that, but is there another way, a more "proper" way to apply the modifiers of multi-user data ?
Jul 11, 2016 at 10:06 comment added Highstaker It can look strange, indeed. But, all you need to do is understand how Blender manages the datablocks.
Jul 11, 2016 at 10:05 history edited Highstaker CC BY-SA 3.0
Explanation of multi-user data and its relation to modifier applying
Jul 11, 2016 at 9:32 comment added user13877 As far as I know there are no curves in this scene. I think you are right (that he wants to apply array and mirror modifiers). Could you perhaps explain in more detail what you mean with multi-user mesh and what happens when he does ALT C ? For me it is still a bit strange
Jul 11, 2016 at 9:18 history answered Highstaker CC BY-SA 3.0