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Jun 10, 2020 at 12:57 history edited CommunityBot
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Dec 21, 2013 at 4:37 comment added Leon Cheung Agree, it's strange, quite like a bug.
Dec 18, 2013 at 21:09 comment added gandalf3 @Adrien Pressing Ctrl+M+Y is identical to pressing S+Y+-1. It should only change the scale along the specified axis, however it seems that when the object has a rotation it scales on other axes too.. I'm not sure why that is, there might be a bug somewhere..
Dec 18, 2013 at 18:03 comment added Adrien Then why does it scale by -1 on X and Z axis when I do Ctrl-M X only ? (I just checked, on Ctrl-M Y or Ctrl-M Z it scales by -1 on all three axis. Maybe there is a specific bug with X axis.) And why does it move the object as if doing plane symmetry through Oyz plane on translation only, without rotation ? I'm sorry, but I fail to understand the logic.
Dec 17, 2013 at 22:43 comment added gandalf3 It is documented on the wiki that the mirror tool is equivalent to scaling by -1. This works fine on mesh objects that don't have any rotation, but since applying the rotation to an empty doesn't work this behaves unexpectedly.
Dec 17, 2013 at 22:41 history edited gandalf3 CC BY-SA 3.0
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Dec 17, 2013 at 18:41 comment added Adrien It's more complicated than that, because the original rotation has X, Y, Z components. I finally obtained the wanted effect by scaling x = -1, y = -1, z = -1 (to obtain a negatively oriented empty) and rotX' = rotX + 180, rotY' = -rotY and rotZ' = -rotZ. It's not exactly intuitive, and I would expect Blender to do this transformation by itself.
Dec 17, 2013 at 7:54 history answered gandalf3 CC BY-SA 3.0