Timeline for Why ray_cast is behaving like this?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 19, 2016 at 21:41 | answer | added | Fabio Nascimento | timeline score: 1 | |
Jun 19, 2016 at 21:33 | comment | added | Fabio Nascimento | Thanks batFINGER... In fact the function cast_ray expects a initial vector and a direction, giving by (vector2 - vector1).normalized()... Now it works as expected. | |
Jun 19, 2016 at 13:40 | comment | added | batFINGER | Related blender.stackexchange.com/questions/50716/… You are ray casting from v1l in a v2l direction, it's not from-to. | |
Jun 17, 2016 at 17:26 | history | edited | Fabio Nascimento | CC BY-SA 3.0 |
added 66 characters in body
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Jun 17, 2016 at 16:36 | comment | added | Fabio Nascimento | Yes, it is the default cube. I double check and the two vector (v1 and v2) are what is showed in the image. | |
Jun 17, 2016 at 16:08 | history | edited | Ray Mairlot | CC BY-SA 3.0 |
code formatting
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Jun 17, 2016 at 15:25 | history | asked | Fabio Nascimento | CC BY-SA 3.0 |