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Timeline for Why ray_cast is behaving like this?

Current License: CC BY-SA 3.0

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Jun 19, 2016 at 21:41 answer added Fabio Nascimento timeline score: 1
Jun 19, 2016 at 21:33 comment added Fabio Nascimento Thanks batFINGER... In fact the function cast_ray expects a initial vector and a direction, giving by (vector2 - vector1).normalized()... Now it works as expected.
Jun 19, 2016 at 13:40 comment added batFINGER Related blender.stackexchange.com/questions/50716/… You are ray casting from v1l in a v2l direction, it's not from-to.
Jun 17, 2016 at 17:26 history edited Fabio Nascimento CC BY-SA 3.0
added 66 characters in body
Jun 17, 2016 at 16:36 comment added Fabio Nascimento Yes, it is the default cube. I double check and the two vector (v1 and v2) are what is showed in the image.
Jun 17, 2016 at 16:08 history edited Ray Mairlot CC BY-SA 3.0
code formatting
Jun 17, 2016 at 15:25 history asked Fabio Nascimento CC BY-SA 3.0