Timeline for Can't use Boolean Intersect on two meshes
Current License: CC BY-SA 3.0
12 events
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Dec 20, 2013 at 0:27 | comment | added | gandalf3 | @invicente I update my answer with some more ways to do what I think you are asking. However, I think it might be easier to use the boolean modifier for this, if just for the ease of placing the cut. | |
Dec 20, 2013 at 0:25 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Dec 19, 2013 at 19:02 | comment | added | invicente | I have a concern.... (yes i'ms still stuck in this problem) First of all, my mesh of the terrain is messy, not neat like yours... So what would be the best way to keep both parts (after using bisect, i.e), because both methods are difficult to maybe copy and redo... I' don't know if i'm being clear, maybe i'd post a picture to an answer... any ideas? | |
Dec 16, 2013 at 22:13 | vote | accept | invicente | ||
Dec 16, 2013 at 21:59 | comment | added | gandalf3 |
@invicente Ctrl+J > join, A > Select all, and then W > remove doubles
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Dec 16, 2013 at 21:50 | comment | added | invicente | Cool!, one final question: best way to paste them together? I think that "join" may not be perfect.... THANKS AGAIN! | |
Dec 16, 2013 at 21:46 | comment | added | gandalf3 | @invicente You can have different textures on the same object, see this post | |
Dec 16, 2013 at 21:43 | comment | added | invicente | Thanks!, I think part of the problem is that in my file, the mesh and the "walls" of the terrain are not the same object. This was set this way for mapping reasons... i need them to have different textures later. so i duplicated the mesh alone and the intersection (with a cube) started to work. but its messy. Now i'm trying with the bisect tool. Thanks, Your answer has been really insightful. | |
Dec 16, 2013 at 21:27 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Dec 16, 2013 at 21:18 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Dec 16, 2013 at 21:09 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Dec 16, 2013 at 21:03 | history | answered | gandalf3 | CC BY-SA 3.0 |