Timeline for How to make an addon with C#? [closed]
Current License: CC BY-SA 3.0
8 events
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May 30, 2016 at 2:07 | history | closed |
brasshat J Sargent someonewithpc Paul Gonet X-27 is done with the network |
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May 29, 2016 at 21:29 | comment | added | sambler | Have a look at IronPython - I can't say whether it will work easily with blender. If you are after more performance have a look at cython it turns python into c-code that compiles into a binary python module. The cubesurfer addon is an example of using cython. | |
May 29, 2016 at 20:21 | history | edited | Mano-Wii | CC BY-SA 3.0 |
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May 29, 2016 at 18:48 | review | Close votes | |||
May 30, 2016 at 2:07 | |||||
May 29, 2016 at 18:30 | comment | added | brasshat | I'm voting to close this question because it's contrary to the sense of the community as defined in the answer to this question, which specifically defines questions about development in C/C++ as out of scope. | |
May 29, 2016 at 15:22 | comment | added | Mano-Wii | @R00t Not necessarily, if the heaviest functions are done in C# | |
May 29, 2016 at 15:14 | comment | added | user2816 | as much as I hate python myself , the performance you will supposedly gain with C# will be lost when you have to use a wrapper for blender's pythonic-API. | |
May 29, 2016 at 14:52 | history | asked | Mano-Wii | CC BY-SA 3.0 |