Timeline for Mapping an algorithm to an animation
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Dec 15, 2013 at 12:11 | comment | added | dorien | I was looking for something more specific for piano fingerings. As it would require a lot of rules to make the hand move correctly. If I have time I might give it a show. | |
Dec 13, 2013 at 9:33 | comment | added | stacker | @dorien Had you any problems to adapt the script below? | |
Dec 11, 2013 at 17:45 | comment | added | iKlsR | Seems to me this would be ideal for the game engine. | |
Dec 9, 2013 at 21:51 | answer | added | stacker | timeline score: 7 | |
Dec 8, 2013 at 13:45 | history | tweeted | twitter.com/#!/StackBlender/status/409680010543656960 | ||
Dec 8, 2013 at 1:30 | comment | added | gandalf3 | @dorien Have a look at the python API reference | |
Dec 7, 2013 at 22:28 | history | edited | Daniel | CC BY-SA 3.0 |
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Dec 7, 2013 at 21:57 | history | edited | gandalf3 |
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Dec 7, 2013 at 21:55 | comment | added | dorien | There should not be any manual steps. So basically, it should be able to operate command line. Input a musicXml with fingering information -> output animation | |
Dec 7, 2013 at 21:47 | comment | added | Gunslinger | Can you elaborate some more. How do you envision this workflow to go? Should it be all automatic (maybe the best if you plan to animate long or many scores). Is it ok if there are some manual steps? | |
Dec 7, 2013 at 21:40 | review | First posts | |||
Dec 7, 2013 at 23:07 | |||||
Dec 7, 2013 at 21:22 | history | asked | dorien | CC BY-SA 3.0 |