The suggested YXZ
order from the video does not work in Blender because it uses the Z
up axis convention, whereas Maya uses Y
as up axis.
If you want to get a setup like the video, where the gimbal lock occurs when looking up or down, you need to parent the camera to an empty and rotate the empty 90°
on the X
axis, then set the rotation order on the camera to YXZ
.
Only changing the rotation order on the camera can't work, the gimbal lock always happens at 90°
on some axis and the camera is at (0°, 0°, 0°)
when looking down, so this extra parenting is needed.
That being said, I think the standard XYZ
rotation order in Blender may actually be better for cameras. It will give you gimbal lock when rollingtilting the camera 90°
sideways, which is perhaps even less common than looking down or up.