Timeline for Prevent texture deformation when mesh deforms
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:29 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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May 3, 2016 at 21:53 | vote | accept | Gliderman | ||
Apr 25, 2016 at 22:59 | comment | added | Gliderman | @ToddMcIntosh I tried a number of things with the mesh following your advice, and everything appears to be working now. Thanks. | |
Apr 25, 2016 at 22:57 | answer | added | Gliderman | timeline score: 1 | |
Apr 25, 2016 at 2:11 | comment | added | Gliderman | @ToddMcIntosh Added a blend file, it should have the texture packed into it. Hope it clarifies my situation. | |
Apr 25, 2016 at 2:08 | comment | added | Gliderman | @sambler Ah, I had not realized that, thanks for pointing that out. | |
Apr 25, 2016 at 2:07 | history | edited | Gliderman | CC BY-SA 3.0 |
Added .blend with face and texture.
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Apr 24, 2016 at 19:47 | comment | added | Todd McIntosh | I don't think you want UV Project anyways, because when the mesh is deformed the texture will appear to slide over the mesh. The texture will deform, I think you just need to set up the geometry of the mesh to minimized a lot of stretching. Can you post a screen shot or your blend file? | |
Apr 24, 2016 at 9:33 | comment | added | sambler | The "not available in cycles" is only referring to the last option - the uv project material option related to perspective cameras. The rest works in cycles. | |
Apr 23, 2016 at 23:37 | comment | added | Gliderman | @ToddMcIntosh From what I was reading here all the way at the bottom of the page, it says "this option is not yet available for Cycles". Am I reading that wrong? | |
Apr 23, 2016 at 23:27 | comment | added | Todd McIntosh | UV Project works in Cycles just fine. | |
Apr 23, 2016 at 21:35 | review | First posts | |||
Apr 24, 2016 at 0:31 | |||||
Apr 23, 2016 at 21:30 | history | asked | Gliderman | CC BY-SA 3.0 |