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Apr 14, 2016 at 2:54 comment added David @MarcusLobo well, if you are using an image texture, especially if it was texture painted, then you can not edit the UVmap and keep the textures. You have 2 options: make a new UVmap (as shown in my answer), or bake all the textures in to a new color image. The irony here is you will want a new UVmap for that too. Changing the UVmap after you textured your model, is not a good idea, or an easy thing to do. Unless you are trying to do something specific, (if so please clarify) then you probably will need two UVmaps.
Apr 13, 2016 at 19:13 comment added Marcus Lobo Actually i think I haven't asked right. Sorry. It should have been written like this: "how to reunwrap an existing UV map of a mesh that has textures applied to it without messing with those textures.
Apr 13, 2016 at 14:44 history answered David CC BY-SA 3.0