Timeline for How to remap my UV without messing with textures already applied to a mesh?
Current License: CC BY-SA 3.0
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Apr 14, 2016 at 2:54 | comment | added | David | @MarcusLobo well, if you are using an image texture, especially if it was texture painted, then you can not edit the UVmap and keep the textures. You have 2 options: make a new UVmap (as shown in my answer), or bake all the textures in to a new color image. The irony here is you will want a new UVmap for that too. Changing the UVmap after you textured your model, is not a good idea, or an easy thing to do. Unless you are trying to do something specific, (if so please clarify) then you probably will need two UVmaps. | |
Apr 13, 2016 at 19:13 | comment | added | Marcus Lobo | Actually i think I haven't asked right. Sorry. It should have been written like this: "how to reunwrap an existing UV map of a mesh that has textures applied to it without messing with those textures. | |
Apr 13, 2016 at 14:44 | history | answered | David | CC BY-SA 3.0 |