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Timeline for Basics of Cycles shading

Current License: CC BY-SA 3.0

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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Apr 13, 2017 at 12:57 history edited CommunityBot
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Apr 9, 2016 at 17:46 history edited PGmath CC BY-SA 3.0
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Apr 7, 2016 at 12:09 comment added PGmath @hat No, the factor determines the fraction of the second input that contributes to the output (same with the mix RGB node and the compositing mix node).
Apr 7, 2016 at 3:52 comment added hat Many thanks for this good explanation. One remark though: regarding the mixing shaders, isn't it the other way round, i.e. using using fac=0.3 the surface will be 30% diffuse (shader1) and 70% glossy (shader2)?
Apr 7, 2016 at 1:11 history edited PGmath CC BY-SA 3.0
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Apr 6, 2016 at 21:53 vote accept hat
Apr 6, 2016 at 17:16 comment added PGmath Further explanations of glossy roughness, refractive transparency, and fresnel, along with some more graphics and renders coming. Sometime...
Apr 6, 2016 at 17:09 history answered PGmath CC BY-SA 3.0