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Apr 13, 2017 at 12:57 history edited CommunityBot
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Apr 7, 2016 at 15:21 history edited p2or CC BY-SA 3.0
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Apr 7, 2016 at 14:54 history edited batFINGER CC BY-SA 3.0
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Apr 7, 2016 at 14:52 answer added batFINGER timeline score: 3
Apr 7, 2016 at 3:37 comment added kpdkps Can you help me with what you said. .summing up the faces whose normal is within some tolerance. . How to try that @batFINGER
Apr 6, 2016 at 1:48 comment added batFINGER In the last comment in blender.stackexchange.com/questions/47675/… I showed the code for summing the area of selected faces. area = sum(f.calc_area() for f in bm.faces if f.select) Edit mode, Go to top view, box select visible, Object mode, then run code. Is that what you are after?
Apr 5, 2016 at 17:44 comment added kpdkps So If it is a squarebase pyramid , faces visible from top will be top surface area. That will be the area of square if square is facing the camera. Whereas all the faces of pyramid will come under total surface area. I know to sum up the areas of faces and get total surface area. But since top surface area is in one plane.. I need to find a solution.please help
Apr 5, 2016 at 5:58 comment added batFINGER Can you elaborate on what you mean by top surface area? for example a square bottomed pyramid, would it be the area of the base (the shape seen from the top) or the tip, or the faces visible from the top view? Or you could sum the faces whose face normal is within some tolerance of (0, 0, 1)
Apr 5, 2016 at 3:51 history asked kpdkps CC BY-SA 3.0