Timeline for Finding top surface area of a mesh by python
Current License: CC BY-SA 3.0
9 events
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Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
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Apr 7, 2016 at 15:21 | history | edited | p2or | CC BY-SA 3.0 |
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Apr 7, 2016 at 14:54 | history | edited | batFINGER | CC BY-SA 3.0 |
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Apr 7, 2016 at 14:52 | answer | added | batFINGER | timeline score: 3 | |
Apr 7, 2016 at 3:37 | comment | added | kpdkps | Can you help me with what you said. .summing up the faces whose normal is within some tolerance. . How to try that @batFINGER | |
Apr 6, 2016 at 1:48 | comment | added | batFINGER |
In the last comment in blender.stackexchange.com/questions/47675/… I showed the code for summing the area of selected faces. area = sum(f.calc_area() for f in bm.faces if f.select) Edit mode, Go to top view, box select visible, Object mode, then run code. Is that what you are after?
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Apr 5, 2016 at 17:44 | comment | added | kpdkps | So If it is a squarebase pyramid , faces visible from top will be top surface area. That will be the area of square if square is facing the camera. Whereas all the faces of pyramid will come under total surface area. I know to sum up the areas of faces and get total surface area. But since top surface area is in one plane.. I need to find a solution.please help | |
Apr 5, 2016 at 5:58 | comment | added | batFINGER | Can you elaborate on what you mean by top surface area? for example a square bottomed pyramid, would it be the area of the base (the shape seen from the top) or the tip, or the faces visible from the top view? Or you could sum the faces whose face normal is within some tolerance of (0, 0, 1) | |
Apr 5, 2016 at 3:51 | history | asked | kpdkps | CC BY-SA 3.0 |