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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Apr 5, 2016 at 13:52 comment added Uncle Snail It's sort of like having to change the number of particles on a particle system to reset Blender's cache so that you can start fresh. Otherwise it just remembers what you had before. So if you add a physics object or something you need blender to recalculate that system, so you change a value in the system that requires a recalculation. If Blender recalculated every time you added or moved a physics object though, even particle systems not affected would reload, losing data you wanted to keep and causing performance loss.
Apr 5, 2016 at 13:50 comment added Uncle Snail It can be done through a script. You need a more expert person to know what script though. :) You just need to tell Blender to update the mesh information every time a value is changed. ATM, blender is only updating the meshes when it knows there could have been a change, and that doesn't include drivers atm, but it does include frame change. It helps save performance so that it isn't recalculating the meshes constantly. I don't know of a way to do that without a script. Doing other things will recalculate as well. That's my understanding of the situation anyway.
Apr 5, 2016 at 13:46 vote accept Branskugel
Apr 5, 2016 at 13:46 comment added Branskugel Hmm, at the 5th try on clean project without changing any steps it finally did it, of course after moving to another frame. Thank you) But now I'm also interested in auto-updating the size with changing the radius. How can it be done?
Apr 1, 2016 at 21:30 comment added Uncle Snail Hmmm.... I don't know what's happening. Perhaps you missed a step. I don't think I put all the steps in the second method, just the ones that are different from the first method... but I don't see any that are missing. Try undoing whatever you did, and starting with the scale of the circle at 1, and the radius (value) at 0.5. These "default" values will maybe help.
Apr 1, 2016 at 5:27 comment added Branskugel Yes, I did. But still nothing happend
Mar 31, 2016 at 22:39 comment added Uncle Snail Did you try changing frames? It may not show the results until you switch to another frame, because it does not reload mesh data.
Mar 31, 2016 at 20:17 comment added Branskugel Yeah, looks like I have one. =) Well, the first way works fine, but the second doesn't affect circle's scale.
Mar 31, 2016 at 20:05 comment added Uncle Snail Okay, great! If you have any more problems, please let me know.
Mar 31, 2016 at 19:43 comment added Branskugel That is an awesome solution, Uncle Snail. Thank you very much for your time and answer!
Mar 31, 2016 at 19:33 history edited Uncle Snail CC BY-SA 3.0
added 838 characters in body
Mar 31, 2016 at 19:18 history edited Uncle Snail CC BY-SA 3.0
added 584 characters in body
Mar 31, 2016 at 18:41 comment added lumpynose Not sure if this will help: In the Properties panel click on the little box, the one between World and Constraints and there's a Display section. In that try ticking the Bounds box and/or changing the Maximum Draw Type to Bounds.
Mar 31, 2016 at 18:38 comment added Uncle Snail Sorry it took me so long. I have the answer here. I will post it soon (I hope).
Mar 31, 2016 at 17:03 comment added Branskugel It's a smaller double of a letter. And I was talking about some graphical display of the radius setting. It's dimensions wont help i think
Mar 31, 2016 at 16:56 comment added Uncle Snail Whatever object has the physics for fluid control on it, select that, and it will show the dimensions in the properties panel.
Mar 31, 2016 at 16:55 comment added Uncle Snail What object do you want to measure? What is your "fluid control object"? Is it a circle, a forcefield, or a setting somewhere?
Mar 31, 2016 at 16:51 comment added Branskugel Do you saggest me to create a circle at origin of my control object and set it's dimensions to radius size?
Mar 31, 2016 at 16:48 history answered Uncle Snail CC BY-SA 3.0