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Timeline for Convert a C3d and TRC files to BVH

Current License: CC BY-SA 3.0

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Mar 14, 2017 at 9:23 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Feb 22, 2017 at 8:45 comment added Tak Hello batFINGER, could you please guide me and advise how to tackle my problem, is it possible to fix this rolling issue when the armature is constructed using this script? I'd really appreciate it if you could please advise as I'm really stuck for a long time now and I can't find a way, so I'd be grateful for your advice. Thank you very much
Feb 20, 2017 at 13:46 comment added Tak I've been using this to create my armature, but I want to avoid the bone roll. As shown in this file some bones will have this problem where the bone rolls between the rest position (frame0 tpose) and the rest of the animation. Could you please help me fix it as I've been trying to fix it for more than a week now please? dropbox.com/s/cresv2kdm448frw/steps.blend?dl=0
Nov 14, 2016 at 12:42 comment added Tak I was able to solve it using context.object.data.edit_bones[0].select_head = True then bpy.ops.transform.translate(value=(0, 0, -0.99), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) {'FINISHED'}
Nov 14, 2016 at 11:58 comment added Tak Is it possible to make the constructed root bone very small so it's not visible? I've tried doing this from the 3d view and it looks like this can be done by going to editmode then selecting the tail of it and then translating it by -1 along the Z-axis.
Nov 14, 2016 at 7:25 vote accept Tak
Nov 14, 2016 at 7:25
Mar 23, 2016 at 5:59 comment added batFINGER Sample with tween waist empty as root. pasteall.org/blend/41189
Mar 23, 2016 at 3:52 comment added batFINGER Done, note it only creates a rig and animates it off the c3d empties. Connect bones where desired and add limit rot constraints etc to fix bone roll, or use the methods suggested by @Jerryno. Also the root bone loc is kinda crap. Might need to add a constrained empty half way between the waists and use that instead of RootDog. Once that is done I'd pose into a rest position, and change to this rest pos. (currently has the rest pose of the pose of the frame on which the 2nd script is run)
Mar 23, 2016 at 3:49 history edited batFINGER CC BY-SA 3.0
added 130 characters in body
Mar 23, 2016 at 2:25 comment added Tak Thanks for that. Could you send me a link of the blend file please?
Mar 22, 2016 at 17:59 history answered batFINGER CC BY-SA 3.0