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replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor in opposite direction to the edges' location. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor in opposite direction to the edges' location. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor in opposite direction to the edges' location. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology:

added 36 characters in body
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Paul Gonet
  • 33.6k
  • 18
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  • 174

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor downwardin opposite direction to the edges' location. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor downward. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor in opposite direction to the edges' location. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

added 288 characters in body
Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor downward. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor downward. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

I think beveling is a good option. Select the edges as pictured below, press Ctrl+B and drag the cursor downward. Use Mouse Scroll to add some divisions. Finally change the rest of the mesh topology to easily add a Subsurf and edge creases. enter image description here

Here's the final result with a changed topology. enter image description here

And here's the .blend with improved topology: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1117

edited body
Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174
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edited body
Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174
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Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174
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