Skip to main content
added 35 characters in body
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Something you can do to ensure your render progress is not lost is to render to an image sequence instead of directly to a video file. See the wikidocs:

This way if the render render stops you can easily resume it by setting the Start frame to the frame after the last frame rendered and starting the render again. Whereas if you are rendering directly to a video format, there is a high probability the file will be corrupted if the render is stopped partway through. Also see the Hints section of the wikiHints section:

Another option (as mentioned by Greg Zaal) is to disable OverwriteOverwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

When the render is complete you can render the image sequence to the desired file using the VSEVSE:

Also see the workflow outlined on the wikithe docs:

Frame Sequence Workflow

  1. First prepare your animation.
  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
  3. In the Output panel set up your animation to be rendered out as as images, generally using a format that does not compromise any quality (I prefer PNG or MultiLayer because of their loss-less nature).
  4. Choose the output path and file type in the Output panel as well, for example //\render\my-anim-.
  5. Confirm the range of your animation frame Start and End.
  6. Save your .blend file.
  7. Press the big ''Animation'' button. Do a long task [like sleeping, playing a video game, or cleaning your driveway] while you wait for your computer to finish rendering the frames.
  8. Once the animation is finished, use your OS file explorer to navigate into the output folder (".\render in this example). You will see lots of images (.png or .exr, etc... depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames.
  9. In Blender, now go into the video sequence editorvideo sequence editor.
  10. Choose ''Add Image'' from the add menu. Select all the frames from your output folder that you want to include in your animation (Press A to Select All easily). They will be added as a strip to the sequence editor.
  11. Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
  12. Scrub through the animation, checking that you have included all the frames.
  13. In the Scene Render buttons, in the Post Processing panel, activate Sequencer.
  14. In the Format panel, choose the container and codec you want (e.g. MPEG H.264) and configure it. The video codecs are described on the previous page: Output OptionsOutput Options.
  15. Click the ANIMATION render button and Blender will render out the sequence editor output into your movie.

Something you can do to ensure your render progress is not lost is to render to an image sequence instead of directly to a video file. See the wiki:

This way if the render render stops you can easily resume it by setting the Start frame to the frame after the last frame rendered and starting the render again. Whereas if you are rendering directly to a video format, there is a high probability the file will be corrupted if the render is stopped partway through. Also see the Hints section of the wiki:

Another option (as mentioned by Greg Zaal) is to disable Overwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

When the render is complete you can render the image sequence to the desired file using the VSE:

Also see the workflow outlined on the wiki:

Frame Sequence Workflow

  1. First prepare your animation.
  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
  3. In the Output panel set up your animation to be rendered out as as images, generally using a format that does not compromise any quality (I prefer PNG or MultiLayer because of their loss-less nature).
  4. Choose the output path and file type in the Output panel as well, for example //\render\my-anim-.
  5. Confirm the range of your animation frame Start and End.
  6. Save your .blend file.
  7. Press the big ''Animation'' button. Do a long task [like sleeping, playing a video game, or cleaning your driveway] while you wait for your computer to finish rendering the frames.
  8. Once the animation is finished, use your OS file explorer to navigate into the output folder (".\render in this example). You will see lots of images (.png or .exr, etc... depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames.
  9. In Blender, now go into the video sequence editor.
  10. Choose ''Add Image'' from the add menu. Select all the frames from your output folder that you want to include in your animation (Press A to Select All easily). They will be added as a strip to the sequence editor.
  11. Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
  12. Scrub through the animation, checking that you have included all the frames.
  13. In the Scene Render buttons, in the Post Processing panel, activate Sequencer.
  14. In the Format panel, choose the container and codec you want (e.g. MPEG H.264) and configure it. The video codecs are described on the previous page: Output Options.
  15. Click the ANIMATION render button and Blender will render out the sequence editor output into your movie.

Something you can do to ensure your render progress is not lost is to render to an image sequence instead of directly to a video file. See the docs:

This way if the render render stops you can easily resume it by setting the Start frame to the frame after the last frame rendered and starting the render again. Whereas if you are rendering directly to a video format, there is a high probability the file will be corrupted if the render is stopped partway through. Also see the Hints section:

Another option (as mentioned by Greg Zaal) is to disable Overwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

When the render is complete you can render the image sequence to the desired file using the VSE:

Also see the workflow outlined on the docs:

Frame Sequence Workflow

  1. First prepare your animation.
  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
  3. In the Output panel set up your animation to be rendered out as as images, generally using a format that does not compromise any quality (I prefer PNG or MultiLayer because of their loss-less nature).
  4. Choose the output path and file type in the Output panel as well, for example //\render\my-anim-.
  5. Confirm the range of your animation frame Start and End.
  6. Save your .blend file.
  7. Press the big ''Animation'' button. Do a long task [like sleeping, playing a video game, or cleaning your driveway] while you wait for your computer to finish rendering the frames.
  8. Once the animation is finished, use your OS file explorer to navigate into the output folder (".\render in this example). You will see lots of images (.png or .exr, etc... depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames.
  9. In Blender, now go into the video sequence editor.
  10. Choose ''Add Image'' from the add menu. Select all the frames from your output folder that you want to include in your animation (Press A to Select All easily). They will be added as a strip to the sequence editor.
  11. Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
  12. Scrub through the animation, checking that you have included all the frames.
  13. In the Scene Render buttons, in the Post Processing panel, activate Sequencer.
  14. In the Format panel, choose the container and codec you want (e.g. MPEG H.264) and configure it. The video codecs are described on the previous page: Output Options.
  15. Click the ANIMATION render button and Blender will render out the sequence editor output into your movie.
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Source Link

Another option (as mentioned by Greg Zaalmentioned by Greg Zaal) is to disable Overwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

Another option (as mentioned by Greg Zaal) is to disable Overwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

Another option (as mentioned by Greg Zaal) is to disable Overwrite in Properties > Render > Output. Disabling this will skip rendering the frame if an image file corresponding to that frame already exists.

added wiki workflow
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Also see the workflow outlined on the wiki:

Frame Sequence Workflow

  1. First prepare your animation.
  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
  3. In the Output panel set up your animation to be rendered out as as images, generally using a format that does not compromise any quality (I prefer PNG or MultiLayer because of their loss-less nature).
  4. Choose the output path and file type in the Output panel as well, for example //\render\my-anim-.
  5. Confirm the range of your animation frame Start and End.
  6. Save your .blend file.
  7. Press the big ''Animation'' button. Do a long task [like sleeping, playing a video game, or cleaning your driveway] while you wait for your computer to finish rendering the frames.
  8. Once the animation is finished, use your OS file explorer to navigate into the output folder (".\render in this example). You will see lots of images (.png or .exr, etc... depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames.
  9. In Blender, now go into the video sequence editor.
  10. Choose ''Add Image'' from the add menu. Select all the frames from your output folder that you want to include in your animation (Press A to Select All easily). They will be added as a strip to the sequence editor.
  11. Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
  12. Scrub through the animation, checking that you have included all the frames.
  13. In the Scene Render buttons, in the Post Processing panel, activate Sequencer.
  14. In the Format panel, choose the container and codec you want (e.g. MPEG H.264) and configure it. The video codecs are described on the previous page: Output Options.
  15. Click the ANIMATION render button and Blender will render out the sequence editor output into your movie.

Also see the workflow outlined on the wiki:

Frame Sequence Workflow

  1. First prepare your animation.
  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
  3. In the Output panel set up your animation to be rendered out as as images, generally using a format that does not compromise any quality (I prefer PNG or MultiLayer because of their loss-less nature).
  4. Choose the output path and file type in the Output panel as well, for example //\render\my-anim-.
  5. Confirm the range of your animation frame Start and End.
  6. Save your .blend file.
  7. Press the big ''Animation'' button. Do a long task [like sleeping, playing a video game, or cleaning your driveway] while you wait for your computer to finish rendering the frames.
  8. Once the animation is finished, use your OS file explorer to navigate into the output folder (".\render in this example). You will see lots of images (.png or .exr, etc... depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames.
  9. In Blender, now go into the video sequence editor.
  10. Choose ''Add Image'' from the add menu. Select all the frames from your output folder that you want to include in your animation (Press A to Select All easily). They will be added as a strip to the sequence editor.
  11. Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
  12. Scrub through the animation, checking that you have included all the frames.
  13. In the Scene Render buttons, in the Post Processing panel, activate Sequencer.
  14. In the Format panel, choose the container and codec you want (e.g. MPEG H.264) and configure it. The video codecs are described on the previous page: Output Options.
  15. Click the ANIMATION render button and Blender will render out the sequence editor output into your movie.
added mention about Overwrite
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
Loading
added 190 characters in body
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
Loading
added 2126 characters in body
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
Loading
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
Loading