Timeline for Is it possible to visualize the ray paths in the 3D viewport?
Current License: CC BY-SA 3.0
9 events
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Mar 18, 2016 at 21:59 | comment | added | diramazioni | No, copy constraints affects the original, the mirror it's just the copy. Not sure how you configured it so far, maybe if you upload it I can take a further look (I'm very busy these days thought but others may chip in) | |
Mar 18, 2016 at 14:11 | comment | added | Wydolor | Basically it would be nice, when the mirroring effect could be modeled with "object constraints". | |
Mar 18, 2016 at 11:00 | comment | added | Wydolor | Unfortunately, "copy location / rotation" can not be used with a mirrored object, as long as the mirror modifier does not get applied. It would be nice, when a mirrored object could get accessed by name without being applied. | |
Mar 18, 2016 at 10:56 | vote | accept | Wydolor | ||
Mar 18, 2016 at 11:00 | |||||
Mar 13, 2016 at 15:47 | vote | accept | Wydolor | ||
Mar 18, 2016 at 10:56 | |||||
Mar 13, 2016 at 15:47 | comment | added | Wydolor | Good point - I'll do it like this. Thank you. | |
Mar 13, 2016 at 13:17 | comment | added | diramazioni | you can put a real camera inside the modeled one. And you can use trackTo constraint on the camera to always point to the mirror plane. Moreover you can use copy rotation constraint /with invert on the mirror axis on the second camera to mirror the rotation of the first one | |
Mar 13, 2016 at 12:04 | comment | added | Wydolor | Thanks a lot for your effort. However, I guess it's not exactly what I'm looking for. My goal is to have a "flexible" setup, where I can change the angle between the camera and the mirror with the idea, that the mirrored camera adapts accordingly. So far, I modeled the camera as a mesh and then I was able to use the mirror modifier. The drawback here is, that the modeling of all the camera parameters is quite complicated (variable depth of focus, sensor size, focal length), whereas a real blender camera object provides all those properties of the shelf and you could even render the result! | |
Mar 11, 2016 at 15:20 | history | answered | diramazioni | CC BY-SA 3.0 |