Timeline for Create an object in the BGE via python without using an inactive layer
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 18, 2013 at 23:59 | vote | accept | Brent | ||
Nov 13, 2013 at 14:58 | answer | added | ideasman42 | timeline score: 2 | |
Nov 13, 2013 at 7:24 | comment | added | Mike Pan | A workaround to the 'object must come from inactive layers' problem is to use libload to dynamically load the object into the current Blender scene. Then you should be able to instantiate them. | |
Nov 12, 2013 at 4:02 | history | tweeted | twitter.com/#!/StackBlender/status/400111292377473024 | ||
Nov 12, 2013 at 0:28 | review | First posts | |||
Nov 12, 2013 at 19:44 | |||||
Nov 12, 2013 at 0:18 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Nov 12, 2013 at 0:13 | history | asked | Brent | CC BY-SA 3.0 |