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user1853
user1853

The problem is that you have a triangle"triangle fan": A bunch of triangles converging on a single vertex (aalso known as a pole). The subsurf modifier will not work well with that. You

You need quads.

enter image description here

Delete the vertex at the center of all the triangles.

enter image description here

Select the inner ring loop and press E to extrude and without moving the mouse press escape

Then scale all of the vertices to 0 (S0)

That will make all of the newly created vertices converge in a single place. And the subsurf should work well.

enter image description here

The problem is that you have a triangle fan" A bunch of triangles converging on a single vertex (a pole). The subsurf modifier will not work well with that. You need quads.

enter image description here

Delete the vertex at the center of all the triangles.

enter image description here

Select the inner ring loop and press E to extrude and without moving the mouse press escape

Then scale all of the vertices to 0 (S0)

That will make all of the newly created vertices converge in a single place. And the subsurf should work well.

enter image description here

The problem is that you have a "triangle fan": A bunch of triangles converging on a single vertex (also known as a pole). The subsurf modifier will not work well with that.

You need quads.

enter image description here

Delete the vertex at the center of all the triangles.

enter image description here

Select the inner ring loop and press E to extrude and without moving the mouse press escape

Then scale all of the vertices to 0 (S0)

That will make all of the newly created vertices converge in a single place. And the subsurf should work well.

enter image description here

Post Deleted by user1853
Source Link
user1853
user1853

The problem is that you have a triangle fan" A bunch of triangles converging on a single vertex (a pole). The subsurf modifier will not work well with that. You need quads.

enter image description here

Delete the vertex at the center of all the triangles.

enter image description here

Select the inner ring loop and press E to extrude and without moving the mouse press escape

Then scale all of the vertices to 0 (S0)

That will make all of the newly created vertices converge in a single place. And the subsurf should work well.

enter image description here