Timeline for Find the color at a particular surface point on a mesh
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 29, 2016 at 7:14 | comment | added | TLousky | @pinkvertex, thanks. So if I iterate over a sample of surface points this is supposed to return values similar to what the noise textures do? Seems unlikely as it has no mapping inputs... | |
Feb 28, 2016 at 23:25 | comment | added | pink vertex | You can evaluate noise, using the mathutils.noise module | |
Feb 28, 2016 at 19:53 | answer | added | atomicbezierslinger | timeline score: 4 | |
Feb 28, 2016 at 19:40 | comment | added | TLousky | Thanks @atomicbezierslinger. A displacement map did come to mind of course, but I'm looking for a more controllable, precise and low level solution (that will also be relevenat for non grayscale textures). | |
Feb 28, 2016 at 19:07 | comment | added | atomicbezierslinger | This gave a visual [appearance] of a plane with texture raised. All the vertices are still there. Plane with photographs. The original question had a photograph that corresponded with the images in the answer. Noise was present. Your images have no noise. blender.stackexchange.com/questions/16516/… | |
Feb 28, 2016 at 18:49 | history | edited | TLousky |
edited tags
|
|
Feb 28, 2016 at 18:26 | comment | added | TLousky | @atomicbezierslinger, generally I want to generate a new mesh from the texture. let's say sample the white points on the textured mesh with 1000 surface points as vertices and generate a mesh from them. | |
Feb 28, 2016 at 18:03 | comment | added | atomicbezierslinger | What will you do with these values once you obtain them? Will the goal be another image in Blender or something else? | |
Feb 28, 2016 at 18:00 | answer | added | Antonio Buch | timeline score: 0 | |
Feb 28, 2016 at 17:59 | history | edited | TLousky | CC BY-SA 3.0 |
added 131 characters in body
|
Feb 28, 2016 at 17:47 | history | asked | TLousky | CC BY-SA 3.0 |