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Feb 29, 2016 at 7:14 comment added TLousky @pinkvertex, thanks. So if I iterate over a sample of surface points this is supposed to return values similar to what the noise textures do? Seems unlikely as it has no mapping inputs...
Feb 28, 2016 at 23:25 comment added pink vertex You can evaluate noise, using the mathutils.noise module
Feb 28, 2016 at 19:53 answer added atomicbezierslinger timeline score: 4
Feb 28, 2016 at 19:40 comment added TLousky Thanks @atomicbezierslinger. A displacement map did come to mind of course, but I'm looking for a more controllable, precise and low level solution (that will also be relevenat for non grayscale textures).
Feb 28, 2016 at 19:07 comment added atomicbezierslinger This gave a visual [appearance] of a plane with texture raised. All the vertices are still there. Plane with photographs. The original question had a photograph that corresponded with the images in the answer. Noise was present. Your images have no noise. blender.stackexchange.com/questions/16516/…
Feb 28, 2016 at 18:49 history edited TLousky
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Feb 28, 2016 at 18:26 comment added TLousky @atomicbezierslinger, generally I want to generate a new mesh from the texture. let's say sample the white points on the textured mesh with 1000 surface points as vertices and generate a mesh from them.
Feb 28, 2016 at 18:03 comment added atomicbezierslinger What will you do with these values once you obtain them? Will the goal be another image in Blender or something else?
Feb 28, 2016 at 18:00 answer added Antonio Buch timeline score: 0
Feb 28, 2016 at 17:59 history edited TLousky CC BY-SA 3.0
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Feb 28, 2016 at 17:47 history asked TLousky CC BY-SA 3.0