Timeline for Curve modifier -applying Nurbspath displaces the object
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 14, 2017 at 9:29 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
|
|
Feb 6, 2016 at 0:07 | comment | added | A Allen | thanks, I will keep that in mind. I did many things wrong so I started the project from scratch and path works this time for some reason. the reason I wanted to use path is that it starts as a straight line with lots of handles whereas for Bezier I have to do a lot of work just to extend and straighten the curve, rotate each handle etc. | |
Feb 4, 2016 at 7:38 | comment | added | hawkenfox | Usually when the object jumps around when you apply modifier it's due to it's rotation orientiation of the two. Meaning the local rotation axis of the nurbs path and the mesh isn't align in the same axis. You may want to check how you created your objects. Creating a path or curve in the front view is different when you do it in the top view. Depending on the view you use, it will define it's local axis orientation at the moment of creation. | |
Feb 2, 2016 at 11:09 | comment | added | A Allen | Yes, I am following the BlenderGuru tutorial on underground tunnels and a path seems to be easier to use. Sorry I am a beginner but I think using a path is more appropriate for this example. I think I followed his instructions closely but can not understand why mine is messed up. | |
Feb 2, 2016 at 4:43 | history | answered | hawkenfox | CC BY-SA 3.0 |