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Timeline for How to create rust procedurally?

Current License: CC BY-SA 3.0

14 events
when toggle format what by license comment
May 9, 2020 at 1:34 comment added Jane S I was able to follow this in Blender 2.82a, it worked perfectly!
Oct 29, 2017 at 1:11 comment added Iogictable What hex colors for the rust?
Apr 23, 2016 at 7:41 history edited hawkenfox CC BY-SA 3.0
added 11 characters in body
Apr 23, 2016 at 7:38 comment added hawkenfox @Dontwalk Sorry for the late reply been buzzzing around lately ... so to answer your question I would just play with the values in the Musgrave texture since they were use to generate the rust patches. Play with it and experiment ... have fun most of all :)
Mar 29, 2016 at 20:18 comment added Dontwalk @hawkenfox This is great... How would you increase the ratio of the rust to bare metal?
Jan 31, 2016 at 10:55 comment added hawkenfox @ bzal go ahead whatever I share here is free and open. Well you could add a link on your video to this page when you are done.
Jan 30, 2016 at 11:19 comment added bzal @hawkenfox, would it be Ok if I made a tutorial based on this?
Jan 25, 2016 at 21:05 history edited hawkenfox CC BY-SA 3.0
added 336 characters in body
Jan 25, 2016 at 7:27 comment added bzal @hawkenfox, what is the UV image for? Is it being used for texture paint?
Jan 25, 2016 at 7:25 vote accept bzal
Jan 24, 2016 at 20:57 history edited hawkenfox CC BY-SA 3.0
added 442 characters in body
Jan 24, 2016 at 20:52 history edited hawkenfox CC BY-SA 3.0
added 442 characters in body
Jan 24, 2016 at 19:49 comment added user1853 I don't know who down voted your answer, but I suspect you'd get a better rating by explaining a bit the logic behind your choice of nodes, rather than presenting just the image. On that note, think about displaying the most relevant information only, what are we learning form the UV/image editor, the material library or most of what is on the right side of the first image... ?
Jan 24, 2016 at 16:55 history answered hawkenfox CC BY-SA 3.0