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Jan 18, 2016 at 17:56 history edited brasshat CC BY-SA 3.0
added 13 characters in body
Jan 18, 2016 at 17:31 history tweeted twitter.com/StackBlender/status/689138062828417024
Jan 18, 2016 at 15:46 answer added Paul Gonet timeline score: 5
Jan 18, 2016 at 14:54 vote accept Meri
Jan 18, 2016 at 13:43 comment added Paul Gonet @Meri I just realized that you want to open his mouth in sculpt mode, right? My answer works only for retopologized meshes.
Jan 18, 2016 at 13:40 answer added Paul Gonet timeline score: 16
Jan 18, 2016 at 12:28 comment added Jaroslav Jerryno Novotny You can also mask out the sculpt and use big twist brush to open the mouth.
Jan 18, 2016 at 12:25 comment added Jaroslav Jerryno Novotny You need a bone, because shapekey will have a linear interpolation but a bone will move the mesh in an arc. If you don't intend to animate you can just use the 3d cursor as a pivot point and soft selection to just rotate part of the geometry.
Jan 18, 2016 at 11:49 comment added Paul Gonet You may do it using shape keys (optionally driven by the bone controller) or using a single bone. Give me some time. I'lll try to show you how to do it ASAP.
Jan 18, 2016 at 11:32 history asked Meri CC BY-SA 3.0