Timeline for How can I make a mouth open in Blender?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jan 18, 2016 at 17:56 | history | edited | brasshat | CC BY-SA 3.0 |
added 13 characters in body
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Jan 18, 2016 at 17:31 | history | tweeted | twitter.com/StackBlender/status/689138062828417024 | ||
Jan 18, 2016 at 15:46 | answer | added | Paul Gonet | timeline score: 5 | |
Jan 18, 2016 at 14:54 | vote | accept | Meri | ||
Jan 18, 2016 at 13:43 | comment | added | Paul Gonet | @Meri I just realized that you want to open his mouth in sculpt mode, right? My answer works only for retopologized meshes. | |
Jan 18, 2016 at 13:40 | answer | added | Paul Gonet | timeline score: 16 | |
Jan 18, 2016 at 12:28 | comment | added | Jaroslav Jerryno Novotny | You can also mask out the sculpt and use big twist brush to open the mouth. | |
Jan 18, 2016 at 12:25 | comment | added | Jaroslav Jerryno Novotny | You need a bone, because shapekey will have a linear interpolation but a bone will move the mesh in an arc. If you don't intend to animate you can just use the 3d cursor as a pivot point and soft selection to just rotate part of the geometry. | |
Jan 18, 2016 at 11:49 | comment | added | Paul Gonet | You may do it using shape keys (optionally driven by the bone controller) or using a single bone. Give me some time. I'lll try to show you how to do it ASAP. | |
Jan 18, 2016 at 11:32 | history | asked | Meri | CC BY-SA 3.0 |