Timeline for Tapering a tentacle mesh with uniformly scaled suction discs
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jan 16, 2016 at 5:08 | history | tweeted | twitter.com/StackBlender/status/688226254634389504 | ||
Jan 14, 2016 at 10:12 | vote | accept | Billy | ||
Jan 13, 2016 at 20:38 | history | edited | atomicbezierslinger | CC BY-SA 3.0 |
deleted 56 characters in body; edited title
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Jan 13, 2016 at 18:58 | answer | added | atomicbezierslinger | timeline score: 5 | |
Jan 13, 2016 at 18:05 | comment | added | atomicbezierslinger | Is this a highly animated mesh or a static mesh? | |
Jan 13, 2016 at 18:01 | comment | added | atomicbezierslinger | Please place an image in your question to clarify you question. The simplest image that illustrates your problems will be fine. | |
Jan 13, 2016 at 16:59 | comment | added | Billy | Hi. I tried the lattice modifier but the same. I also added a vertex group containing the suckers to exclude them from the deformer but nothing. I guess my solution is to go into edit mode for the tentacle and correct the shape manually for each sucker. But that means that i have to apply the array modifier and i need it to stretch the tentacle when i manipulate the curve. | |
Jan 13, 2016 at 13:24 | comment | added | PaulMc | Have you tried a lattice modifier deformation? If the mesh is fine enough it might be a way to achieve what you are looking for. | |
Jan 13, 2016 at 9:18 | history | asked | Billy | CC BY-SA 3.0 |