Timeline for Procedural texture for longitudinal lines
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:17 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Feb 23, 2017 at 12:29 | comment | added | p2or | Brilliant! Took a me a while to understand the relation between the two, but I think I get it now. Thanks again @Carlo. | |
Feb 22, 2017 at 18:22 | comment | added | Carlo | If it's only a problem of syncing the bands, you can shift the radial coordinates with another math node. You should add a value equal to the half of the width of the black band: i.sstatic.net/YTLCv.png | |
Feb 22, 2017 at 14:26 | comment | added | p2or | That's still really close, thanks @Carlo. Sorry, in other words: When looking from Top Ortho onto a sphere with your nice setup I'd expect that the outgoing lines of the midpoint are in its exact angle (0°, 45°, 90° etc.) by setting up an even number like 4, 8 or 16: i.sstatic.net/SVdLg.png. I already tried some math as well as adding a mapping node to rotate the texture coords: blend-exchange.giantcowfilms.com/b/2792 but unfortunately I don't get it precise as needed. I hope that's a better explanation :) | |
Feb 21, 2017 at 18:49 | comment | added | Carlo | Thanks @poor! I don't know if I get it right. Could you expand a bit what do you man by "accurate angle"? The radial texture is linear, so the gradient's steps are aleady evenly spaced. Maybe you can encounter a problem is that the wave texture. As I don't know what's inside the algorithm of the node, I would suggest (if it's suitable for your project) to build your own striped texture with the help of the Modulo math node. Here's a possible set-up. You can control the number of subdivions with the multiply node. | |
Feb 20, 2017 at 12:41 | comment | added | p2or | Great answer, thanks @Carlo! Is there a way to get accurate angles in orthographic view on a sphere like this: i.sstatic.net/2Oupz.png (texture mapped on a sphere)? Played around with your setup, but I could not find a way to replicate it... | |
Jan 5, 2016 at 4:56 | vote | accept | doomslug | ||
Jan 5, 2016 at 3:34 | history | edited | Carlo | CC BY-SA 3.0 |
added 14 characters in body
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Jan 5, 2016 at 0:54 | history | edited | Carlo | CC BY-SA 3.0 |
added 29 characters in body
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Jan 5, 2016 at 0:44 | history | answered | Carlo | CC BY-SA 3.0 |