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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Dec 25, 2015 at 10:20 comment added stacker @SebastianJaeger You would need to have the bevel with 2 independend radius values (which is not supported), what I described was a work around. This requires to start with something square and manipulate by scaling, align the model later to the required dimensions.
Dec 25, 2015 at 10:03 comment added Sebastian Jaeger Thank you, but you see the problem is that the basic shape is a rectangle not a cube or a square. So when I create a rectangle the bevel mod uses the rectangle shape (of course it dies) and therefore the corners have a higher X than Y. The exact dimensions are : 35,89cm and 24,71 cm. Now to achieve square edges I already had to use a plane and add loop cuts 1 cm from each corner vertex on the x and y axis. And the bevel doesn't even work on a rectangle with ctrl + B rounded edges...
Dec 23, 2015 at 11:56 history answered stacker CC BY-SA 3.0