Timeline for Armature with automatic weights problem. Object not following the bone properly
Current License: CC BY-SA 3.0
45 events
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Jun 1, 2020 at 9:09 | comment | added | Gw1p | Sorry, I forgot about this account and the question, which I quite awful... I have now selected the correct answer so, hopefully, it'll be of use to someone who's starting out with Blender! | |
Jun 1, 2020 at 9:08 | vote | accept | Gw1p | ||
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Jun 20, 2016 at 21:13 | answer | added | HoltH | timeline score: 1 | |
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Apr 22, 2016 at 1:54 | history | tweeted | twitter.com/StackBlender/status/723329111037489153 | ||
Dec 22, 2015 at 20:26 | answer | added | Gw1p | timeline score: 0 | |
Dec 22, 2015 at 19:44 | comment | added | Kesha Wilson | @Gw1p Don't forget to answer your question. | |
Dec 22, 2015 at 18:20 | comment | added | Gw1p | ok, I think I figured out what the problem is now... Its the weight that is messed up, ty a lot for help, Im very new to Blender>< | |
Dec 22, 2015 at 17:23 | comment | added | atomicbezierslinger | Are we looking at one mesh or many meshes for your outstanding figure? An image of the outliner panel will help us to know. Please submit your images from weight paint mode, which will be more important than the image above. We are suggesting weight paint for inspection only at this point. You will need one with the weight group for viewer left arm and one for viewer right arm. Selecting the groups can be done in the vertex groups panel for meshes. Also feel free to delete the failed armature modifier and execute a new one. Delete old one and create new one. | |
Dec 22, 2015 at 16:51 | comment | added | Kesha Wilson | Did you try looking if the weight paints of both bones are the same? | |
Dec 22, 2015 at 16:33 | review | First posts | |||
Dec 22, 2015 at 16:46 | |||||
Dec 22, 2015 at 16:28 | history | asked | Gw1p | CC BY-SA 3.0 |