Timeline for Divide a face following an existing edge (not part of the face)
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Dec 21, 2015 at 13:36 | vote | accept | mins | ||
Dec 21, 2015 at 13:31 | comment | added | TLousky | If you create an edge with the F key and then with the J key, you'll end up with two edges, one on top of the the other. You can either delete the useless one created with the F key, or use the cleanup operator of the 3D printing toolbox to clean all such overlapping edges. wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/… | |
Dec 21, 2015 at 13:26 | comment | added | mins | I don't remember, but likely yes, I'm learning modeling and don't master the different ways of creating elements. I realize that your method is good anyway (deleting the edge, re- creating with Join). Is there a possibility to unify the edge and the face directly? | |
Dec 21, 2015 at 13:22 | comment | added | TLousky | @mins, did you create it with the "F" key ("Make Edge/Face")? If so, that edge is unrelated to this face and you can delete it (X > edges). The method specified above will actually split the face and the new edge will be the border edge between the two new faces. | |
Dec 21, 2015 at 13:15 | history | answered | TLousky | CC BY-SA 3.0 |