Timeline for Cycles Render bake over texture with transparency
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jul 21, 2021 at 5:30 | comment | added | Athit See | I think the answer to your question might be the same one you can find in the following Q&A: Can I bake glass BSDF? | |
Jan 9, 2016 at 1:40 | vote | accept | stefanplc | ||
Jan 9, 2016 at 1:40 | answer | added | stefanplc | timeline score: 0 | |
Dec 25, 2015 at 5:56 | history | tweeted | twitter.com/StackBlender/status/680265949862297600 | ||
Dec 21, 2015 at 21:16 | comment | added | stefanplc | that just makes the background black instead of a dark gray in the areas where transparency is supposed to to be | |
Dec 21, 2015 at 18:51 | comment | added | gladys | maybe you have to check the transparant option in de film tab in the render panel | |
Dec 21, 2015 at 16:17 | comment | added | stefanplc | Just in case someone else ran into a similar situation, I did find a way around it, however I do hope that there is a better solution through Blender. What you can do is simply save the new texture that doesn't have any transparency as a JPG or PNG and then inside a software like Photoshop you can have the previous texture act as a mask to the new one, hence adding back the transparency areas. The issue with this solution is that it's a bit difficult to pull off when you have more complicated textures like grass, as the background color in the transparency areas will still be slightly visible. | |
Dec 21, 2015 at 4:07 | review | First posts | |||
Dec 21, 2015 at 4:16 | |||||
Dec 21, 2015 at 4:05 | history | asked | stefanplc | CC BY-SA 3.0 |