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Jul 21, 2021 at 5:30 comment added Athit See I think the answer to your question might be the same one you can find in the following Q&A: Can I bake glass BSDF?
Jan 9, 2016 at 1:40 vote accept stefanplc
Jan 9, 2016 at 1:40 answer added stefanplc timeline score: 0
Dec 25, 2015 at 5:56 history tweeted twitter.com/StackBlender/status/680265949862297600
Dec 21, 2015 at 21:16 comment added stefanplc that just makes the background black instead of a dark gray in the areas where transparency is supposed to to be
Dec 21, 2015 at 18:51 comment added gladys maybe you have to check the transparant option in de film tab in the render panel
Dec 21, 2015 at 16:17 comment added stefanplc Just in case someone else ran into a similar situation, I did find a way around it, however I do hope that there is a better solution through Blender. What you can do is simply save the new texture that doesn't have any transparency as a JPG or PNG and then inside a software like Photoshop you can have the previous texture act as a mask to the new one, hence adding back the transparency areas. The issue with this solution is that it's a bit difficult to pull off when you have more complicated textures like grass, as the background color in the transparency areas will still be slightly visible.
Dec 21, 2015 at 4:07 review First posts
Dec 21, 2015 at 4:16
Dec 21, 2015 at 4:05 history asked stefanplc CC BY-SA 3.0