Timeline for Texture map to a beveled curve or path
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jun 9, 2022 at 19:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 23, 2022 at 10:25 | answer | added | quellenform♦ | timeline score: 7 | |
Apr 23, 2022 at 10:23 | history | edited | quellenform♦ | CC BY-SA 4.0 |
Refined question, added tag
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May 25, 2016 at 6:50 | comment | added | Anthony Forwood | Adjust the textures on each face manually on the first object and then duplicate the object to make all the rest is probably the only way to do this. You'll get some apparent stretching on curves/spheres no matter what, due to the shape of the object. | |
Dec 18, 2015 at 1:34 | history | tweeted | twitter.com/StackBlender/status/677663126448377856 | ||
Dec 16, 2015 at 12:45 | review | First posts | |||
Dec 16, 2015 at 13:30 | |||||
Dec 16, 2015 at 12:42 | history | asked | Petum | CC BY-SA 3.0 |