Timeline for How can I make a hexagonal grill?
Current License: CC BY-SA 4.0
15 events
when toggle format | what | by | license | comment | |
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May 1 at 19:23 | comment | added | jvriesem | Note for those wanting more precision: The 1.732 is actually sqrt(3) ≈ 1.7320508075688772. The 2.598 is 1.5*sqrt(3) ≈ 2.598076211353316. The 0.666 is clearly 2/3. The 0.857 is 1.5*2/3.5 = 3/3.5 ≈ 0.8571428571428571. With a radius of 1, x_orig=sqrt(3), y_orig=2, and y_mod=1.5*y_orig/(1.5*2/3.5)=(3.5/2)*y_orig. | |
May 1 at 19:23 | comment | added | jvriesem |
If you wish to start with an custom radius L instead of 1 m , then all numbers with dimensions of length (radii, lengths, widths, offsets, but NOT ratios) get multiplied by L . In other words: x_orig=L*sqrt(3) , y_orig=2*L , and y_mod=3.5/2*L . The factors mentioned change as follows: the x_original is 1.732 --> sqrt(3) * L , the new x_width is 2.598 --> 1.5*sqrt(3) * L , the relative x offset is 0.666 --> 2/3 * L , the second relative x offset is 0.666 --> 2/3 * L , and the final relative y offset is 0.857 --> (3/3.5) * L . Hope this helps!
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S Dec 4, 2022 at 1:06 | history | suggested | Yuriy Sountsov | CC BY-SA 4.0 |
Adjusted math after trying this
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Dec 3, 2022 at 9:38 | review | Suggested edits | |||
S Dec 4, 2022 at 1:06 | |||||
Aug 26, 2021 at 11:55 | comment | added | creativecoding | Excellent tutorial! Provides a lot of room for customisation. Note: On Blender 2.93 for the Solidify modifier, I had to choose the Complex instead of the Simple method to get there, otherwise I would have gotten uneven solidified edges. | |
Mar 14, 2017 at 9:14 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Nov 4, 2015 at 22:00 | comment | added | Aleph | you're right ! :) | |
Nov 4, 2015 at 19:03 | history | edited | gandalf3 | CC BY-SA 3.0 |
fix grammar errors
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Nov 4, 2015 at 18:53 | comment | added | gandalf3 | @Aleph When zoomed in it looks to me distinctly hexagonal, with rather beveled bars. | |
Nov 4, 2015 at 9:46 | comment | added | Aleph | I don't know, maybe you're right, in fact there's two grids on the ref image, and the one front the front ground is so thin that I can't clearly see its shape. | |
Nov 4, 2015 at 1:46 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 181 characters in body
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Nov 4, 2015 at 1:42 | comment | added | gandalf3 | @Aleph I'm not quite sure what grid you're referring to.. When I think of "weaved" I think of something like this, but I don't see anything quite like that in the OP's image. | |
Nov 4, 2015 at 1:11 | comment | added | Aleph | Nice technique ! (even if actually the initial question was about the grid from the front on the image, & not the "alveolus" one, which the edited title has overlapped :) - actually the "weaved" wasn't so bad to describe it) | |
Nov 3, 2015 at 21:47 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 257 characters in body
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Nov 3, 2015 at 21:36 | history | answered | gandalf3 | CC BY-SA 3.0 |