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Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(1.5 * original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x(1.5 * original_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3(1.5 /* (original_y+original_y/2original_y) / modified_y.

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to 1.5 * original_x (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / (1.5 * original_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or (1.5 * original_y) / modified_y.

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=607

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=607

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

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gandalf3
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Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs to have thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S) down:

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=607

In case you might want something more rounded, you can adjustingadjust the angle limit on the bevel modifier and throwtoss a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857.

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs to have thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale (S) down:

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=607

In case you might want something more rounded, you can adjusting the angle limit on the bevel modifier and throw a subsurf modifier on the end:

enter image description here

Here's a way to do this using modifiers:

  1. Add a circle (⇧ ShiftA> Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon:

enter image description here

Take note of the X dimension of the object. With the default radius of 1 it should be 1.732:

enter image description here

  1. Add an Array modifier with a relative offset of .5 and .75 to create a tile-able section with two offset hexagons:

enter image description here

  1. Add an array modifier to tile the object along the X axis.

Note the X dimension of the object now with the modifier. It should be equal to original_x+(original_x/2) (2.598 with the default radius):

enter image description here

Set the relative X offset of the array modifier to original_x / modified_x), or .666...:

enter image description here

  1. Add yet another array modifier to tile the object along the Y axis, with a Y offset of .857, or radius*3 / (original_y+original_y/2).

  2. Increase the Count of the last two array modifiers as desired:

enter image description here

  1. Now you have a wireframe, but it needs thickness. Switch to edit mode (↹ Tab), select all (A) and extrude (E). Cancel the transform part of the extrude (Esc) and scale down (S):

enter image description here

  1. Enable Merge on all the array modifiers.

  2. Add a solidify modifier (and optionally a bevel modifier):

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=607

In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:

enter image description here

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gandalf3
  • 158.3k
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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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