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Mar 22, 2022 at 12:25 comment added Bicukow What you are asking - it's basicly the Map Range node
Mar 30, 2021 at 15:25 history edited PGmath CC BY-SA 4.0
Question seems to be more about controlling the value than using a driver (bit of an XY problem), feel free to rollback if you disagree
Mar 14, 2017 at 9:14 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Oct 31, 2015 at 7:40 vote accept Mentalist
Oct 30, 2015 at 21:49 comment added PGmath I finally finished my answer, I also included a .blend file with all the nodes so you can just append them when you need to if you don't feel like copying all my screenshots.
Oct 30, 2015 at 16:13 answer added PGmath timeline score: 33
Oct 30, 2015 at 4:09 comment added Mentalist @PGmath Awesome! Thank you for taking a stab at this. I think the Color Ramp, even while having a limited number of gradient sliders, would still be very useful as a tapering function, since I don't know of any other way to create a falloff curve (although I realize it can be done with math). So yeah, both of those would open up more possibilities.
Oct 29, 2015 at 17:44 comment added PGmath @Mentalist The disadvantage to making a homemade color ramp is that it would have a set number of color swatches, and you obviously can't make the nice graphical display etc. But if you are just controlling it via a group socket neither of those should matter. The homemade mapping nodes, on the other hand, is extremely useful, even for normal use. I'll work on an answer showing those two, if you can think of any other similar nodes I can try to make them from scratch too.
Oct 29, 2015 at 16:40 comment added Mentalist @PGmath I'm certainly curious about how you could do that, and it would be useful. A solution that doesn't vary by node type is ideal (drivers?) - but if that can't be worked out, then at least being able to make something like a color ramp is better than nothing.
Oct 29, 2015 at 16:29 comment added Mentalist @batFINGER You got it! A .blend is now included.
Oct 29, 2015 at 16:27 history edited Mentalist CC BY-SA 3.0
.blend added
Oct 29, 2015 at 15:12 comment added batFINGER Could you please add a small example file with the node setup?
Oct 29, 2015 at 14:34 comment added PGmath All the functionality of the mapping node can be reconstructed fairly easily (you definition of easy math may be different from mine) via some math nodes, color ramp is a bit trickier but I believe it is still possible. Would you be open to such solutions?
Oct 29, 2015 at 12:15 history tweeted twitter.com/StackBlender/status/659705210873466880
Oct 29, 2015 at 10:03 history asked Mentalist CC BY-SA 3.0