Timeline for Python access to Skin Modifier data - again
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Sep 29, 2015 at 11:45 | comment | added | TLousky | Why not generate a new mesh with modifiers applied via: bpy.context.object.to_mesh( bpy.context.scene, True, 'RENDER' )? | |
Sep 29, 2015 at 6:09 | answer | added | zeffii | timeline score: 1 | |
Sep 28, 2015 at 22:20 | comment | added | Marek | Thanks, its work. Mesh in EDIT mode return skin data and might be modified. | |
Sep 27, 2015 at 22:58 | history | edited | CodeManX | CC BY-SA 3.0 |
deleted 7 characters in body; edited tags; edited title
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Sep 27, 2015 at 21:38 | comment | added | zeffii |
do it in Object mode when using obj.data.skin_vertices[0].data directly. Edit Mode will not output anything
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Sep 27, 2015 at 21:25 | history | edited | Marek | CC BY-SA 3.0 |
added 9 characters in body
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Sep 27, 2015 at 20:12 | history | edited | David | CC BY-SA 3.0 |
added 20 characters in body; edited tags
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Sep 27, 2015 at 19:50 | history | edited | Marek | CC BY-SA 3.0 |
deleted 10 characters in body
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Sep 27, 2015 at 19:41 | review | First posts | |||
Sep 27, 2015 at 20:12 | |||||
Sep 27, 2015 at 19:38 | history | asked | Marek | CC BY-SA 3.0 |