Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.
Does anyone have a batch way of doing this?
(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773
But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..
(see below for the tree meshes that will not work in WebGL):