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Dr.YSG
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Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

(see below for the tree meshes that will not work in WebGL):

enter image description here

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

(see below for the tree meshes that will not work in WebGL):

enter image description here

added bmp
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Dr.YSG
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Export TGA or BMP textures for WebGL

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

Export TGA textures for WebGL

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

Export TGA or BMP textures for WebGL

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA or BMP textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

added new requirement
Source Link
Dr.YSG
  • 113
  • 1
  • 1
  • 7

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

Bablylon.js has a exporter plug-in for Blender. Works great, but some of the models that I get from turbosquid have TGA based textures. Since WebGL needs textures in JPG, PNG, or other web friendly formats, I am forced to convert hunderds of TGA textures by hand to JPG or PNG.

Does anyone have a batch way of doing this?

(also I am specifically looking for suburban scenes such as: http://www.turbosquid.com/3d-models/housing-development-rt-3d-model/760773

But they do their trees as two-intersecting planes (great for Max 3DS). But WebGL engines like sprites. So I also need a way to convert those artifacts..

Source Link
Dr.YSG
  • 113
  • 1
  • 1
  • 7
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