Timeline for How to do a lightcast only Layer in Cycles?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Sep 13, 2015 at 6:47 | vote | accept | Wasabi | ||
Sep 12, 2015 at 21:08 | history | tweeted | twitter.com/#!/StackBlender/status/642806979170275332 | ||
Sep 12, 2015 at 15:16 | answer | added | Carlo | timeline score: 2 | |
Sep 12, 2015 at 15:01 | history | edited | Wasabi | CC BY-SA 3.0 |
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Sep 12, 2015 at 14:44 | history | edited | Wasabi | CC BY-SA 3.0 |
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Sep 12, 2015 at 14:27 | comment | added | Wasabi | I have added an example picture what hopefully can describe what I am looking for. | |
Sep 12, 2015 at 14:20 | history | edited | Wasabi | CC BY-SA 3.0 |
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Sep 12, 2015 at 14:08 | comment | added | p2or | Ok, what do mean by light border? For the render layers, this great answer: blender.stackexchange.com/questions/3002/… might help. | |
Sep 12, 2015 at 14:02 | comment | added | Carlo | For the sake of clarity, may set up a simple scene in which one could easly figure out what you are looking for and what are the limitations that prevent you from reaching it? As far the ray hits a surface and bounces back to the camera, is already bringing the light info about the material. Is your problem only about how to put each lightsource in a different Render Layer? | |
Sep 12, 2015 at 14:01 | comment | added | Wasabi | Imagen a scene with an object that is light with a spotlight. There is nice round light border around the object. Now i want to render that object and the light cast but the ground should be transparent. | |
Sep 12, 2015 at 13:55 | comment | added | p2or | As far I understand your question, creating an invisible emission material is possible, see: blender.stackexchange.com/questions/17910/… What do you want to achieve exactly? | |
Sep 12, 2015 at 13:46 | history | asked | Wasabi | CC BY-SA 3.0 |