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Sep 13, 2015 at 6:47 vote accept Wasabi
Sep 12, 2015 at 21:08 history tweeted twitter.com/#!/StackBlender/status/642806979170275332
Sep 12, 2015 at 15:16 answer added Carlo timeline score: 2
Sep 12, 2015 at 15:01 history edited Wasabi CC BY-SA 3.0
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Sep 12, 2015 at 14:44 history edited Wasabi CC BY-SA 3.0
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Sep 12, 2015 at 14:27 comment added Wasabi I have added an example picture what hopefully can describe what I am looking for.
Sep 12, 2015 at 14:20 history edited Wasabi CC BY-SA 3.0
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Sep 12, 2015 at 14:08 comment added p2or Ok, what do mean by light border? For the render layers, this great answer: blender.stackexchange.com/questions/3002/… might help.
Sep 12, 2015 at 14:02 comment added Carlo For the sake of clarity, may set up a simple scene in which one could easly figure out what you are looking for and what are the limitations that prevent you from reaching it? As far the ray hits a surface and bounces back to the camera, is already bringing the light info about the material. Is your problem only about how to put each lightsource in a different Render Layer?
Sep 12, 2015 at 14:01 comment added Wasabi Imagen a scene with an object that is light with a spotlight. There is nice round light border around the object. Now i want to render that object and the light cast but the ground should be transparent.
Sep 12, 2015 at 13:55 comment added p2or As far I understand your question, creating an invisible emission material is possible, see: blender.stackexchange.com/questions/17910/… What do you want to achieve exactly?
Sep 12, 2015 at 13:46 history asked Wasabi CC BY-SA 3.0