Timeline for Overlaying images with different seed values
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Sep 13, 2015 at 6:35 | comment | added | rudolf97 | Thanks, but I already know how to combine them.. I wrote a nice program that does that for me ;-) | |
Sep 13, 2015 at 2:18 | comment | added | user1853 | related: blender.stackexchange.com/questions/21806/… | |
Sep 13, 2015 at 0:28 | history | edited | user1853 | CC BY-SA 3.0 |
added 1 character in body; edited title
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Sep 12, 2015 at 13:33 | comment | added | sambler | You can say that you approximate 10,000 samples by combining multiple images of less samples. | |
Sep 12, 2015 at 8:22 | comment | added | rudolf97 | Ok... That seems quite complicated... Because I do not wanna say 10000 samples, if it equals for example only 5000 samples... | |
Sep 12, 2015 at 7:18 | comment | added | gandalf3 | See blender.stackexchange.com/a/2808/599. If I understand correctly, I think this would depend on the scene and how well samples are distributed. The stacking technique is more or less equivalent to straight Monte Carlo integration. The reason cycles does slightly better is because it uses Quasi-Monte Carlo integration, which tries to avoid duplicate samples. The increase in efficiency with Quasi-Monte Carlo integration is apparently difficult to calculate.. | |
Sep 12, 2015 at 7:01 | comment | added | rudolf97 | So is there any formula, for how many samples it would be as a straight render? | |
Sep 12, 2015 at 6:57 | comment | added | gandalf3 | Yes, almost. This technique isn't quite as noiseless as rendering the equivalent number of samples at once. | |
Sep 12, 2015 at 6:12 | history | asked | rudolf97 | CC BY-SA 3.0 |