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Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Sep 12, 2015 at 9:31 vote accept Odino
Sep 8, 2015 at 10:42 comment added Jonathan Chemla Ok, adding this as an answer
Sep 8, 2015 at 10:41 answer added Jonathan Chemla timeline score: 1
Sep 7, 2015 at 18:17 comment added Odino the first time I used scene.update () It is working properly now if i run again the script don't goes...
Sep 7, 2015 at 17:17 comment added Odino @JonathanChemla. OMG! my bad! really ... I had forgotten the () thanks for the help!
Sep 7, 2015 at 13:02 comment added Jonathan Chemla Sometimes, you need to use scene.update() once you've modified some properties (location, rotation) of the objects. When the scene is updated, you can use the new values.
Sep 6, 2015 at 15:49 history edited p2or CC BY-SA 3.0
code & list markup
Sep 5, 2015 at 18:45 history edited Odino CC BY-SA 3.0
if i place the camera on the right/left of a value (even higher) and then use world_to_camera_view the result I get is the same. that tells me that the camera always sees the same objects some tips?
Sep 5, 2015 at 8:14 comment added sambler It will depend on how accurate you want to go, using off-axis convergence gives a leaning pyramid for visible volume that increases the error if your using a plain camera as the values get larger. For best results it would mean calculating the visible volume that matches every camera setting.
Sep 5, 2015 at 7:53 comment added Odino It depends on the settings of the camera and the proximity of the object. It is a typical case of "window violation" in stereoscopy
Sep 5, 2015 at 6:18 comment added sambler Do you really expect the difference to be big enough that an object will only be seen in one camera?
Sep 4, 2015 at 14:49 history edited Odino CC BY-SA 3.0
edited title
Sep 4, 2015 at 14:43 history asked Odino CC BY-SA 3.0