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Aug 13, 2015 at 16:04 vote accept Zauberin Stardreamer
Aug 6, 2015 at 10:50 answer added Zauberin Stardreamer timeline score: 1
Aug 6, 2015 at 0:51 history tweeted twitter.com/#!/StackBlender/status/629092287000236032
Aug 5, 2015 at 20:36 comment added Zauberin Stardreamer Yeah, the texture coordinate input I am using right now is "Reflection". I've tried a variety of things to get it working, though I had no idea what I was doing.
Aug 5, 2015 at 20:06 answer added Paul Gonet timeline score: 3
Aug 5, 2015 at 19:04 comment added Mutant Bob That picture vaguely reminds me of a reflection, as if the ball were a mirror reflecting a textured plane behind the camera. Perhaps you could do some math on the camera ray and the surface normal to compute a new texture coordinate as if the ray were being reflected and striking a plane behind the camera.
Aug 5, 2015 at 17:56 history edited Zauberin Stardreamer CC BY-SA 3.0
Some text was in the wrong place
Aug 5, 2015 at 17:49 history asked Zauberin Stardreamer CC BY-SA 3.0