Timeline for Attempting to stretch texture towards edges
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Aug 13, 2015 at 16:04 | vote | accept | Zauberin Stardreamer | ||
Aug 6, 2015 at 10:50 | answer | added | Zauberin Stardreamer | timeline score: 1 | |
Aug 6, 2015 at 0:51 | history | tweeted | twitter.com/#!/StackBlender/status/629092287000236032 | ||
Aug 5, 2015 at 20:36 | comment | added | Zauberin Stardreamer | Yeah, the texture coordinate input I am using right now is "Reflection". I've tried a variety of things to get it working, though I had no idea what I was doing. | |
Aug 5, 2015 at 20:06 | answer | added | Paul Gonet | timeline score: 3 | |
Aug 5, 2015 at 19:04 | comment | added | Mutant Bob | That picture vaguely reminds me of a reflection, as if the ball were a mirror reflecting a textured plane behind the camera. Perhaps you could do some math on the camera ray and the surface normal to compute a new texture coordinate as if the ray were being reflected and striking a plane behind the camera. | |
Aug 5, 2015 at 17:56 | history | edited | Zauberin Stardreamer | CC BY-SA 3.0 |
Some text was in the wrong place
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Aug 5, 2015 at 17:49 | history | asked | Zauberin Stardreamer | CC BY-SA 3.0 |