Timeline for How to curve my mesh
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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May 11, 2019 at 0:29 | comment | added | Ben | The Bend happens around the local Z-Axis of the origin object. | |
Mar 14, 2017 at 9:23 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Aug 8, 2015 at 17:08 | comment | added | Mentalist | For anyone getting weird results: try rotating your Empty 90-deg on one of its axes (for me it was the Z axis that fixed it, your results may vary depending on your scene). | |
Jul 27, 2015 at 14:58 | history | edited | Carlo | CC BY-SA 3.0 |
added 220 characters in body
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Jul 27, 2015 at 14:44 | comment | added | Paul Gonet | @Carlo Bergonzini Thanks for a tip, works perfect now :). | |
Jul 27, 2015 at 14:40 | comment | added | Carlo | Apply the scale and the rotation. Modifiers act before the object transformations. @Gonzou | |
Jul 27, 2015 at 14:15 | comment | added | Kheldar | I'm probably still missing something, but I get weird results. imgur.com/ZfSKNCj imgur.com/vDYfuSS | |
Jul 27, 2015 at 13:29 | comment | added | Paul Gonet | Great method @Carlo Bergonzini! I don't know why, but somehow it works well for me only if I set the Empty as an origin point. Please see the screenshots: imageshack.com/i/exl1uY0Rj | |
Jul 27, 2015 at 11:53 | history | answered | Carlo | CC BY-SA 3.0 |