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deleted 1 character in body
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Paul Gonet
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enter image description here

addAdd some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (O) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y),. Make sure the proportional size is bigger thenthan the object (scroll your mousewheel), you.You will see a circle that is the proportional size. After that you can add a subdivision modifier.

enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (O) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

enter image description here

Add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (O) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y). Make sure the proportional size is bigger than the object (scroll your mousewheel).You will see a circle that is the proportional size. After that you can add a subdivision modifier.

added 22 characters in body
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Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174

enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (oO) in edit mode and select the sphere falloff, then grab (GG) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (o) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (O) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

add image
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gladys
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enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (o) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (o) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object. After that you can add a subdivision modifier.

enter image description here

add some extra vertical loopcuts in your mesh, then select the middle loopcut. Turn on the proportional editing tool (o) in edit mode and select the sphere falloff, then grab (G) it over the axis (in my case the Y), Make sure the proportional size is bigger then the object (scroll your mousewheel), you will see a circle that is the proportional size. After that you can add a subdivision modifier.

Source Link
gladys
  • 3k
  • 1
  • 18
  • 29
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