Timeline for How to get perfect UV sphere Mercator projection?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Sep 6, 2017 at 22:14 | answer | added | batFINGER | timeline score: 14 | |
Aug 14, 2017 at 17:55 | answer | added | ChameleonScales | timeline score: 3 | |
Jun 30, 2015 at 13:04 | history | tweeted | twitter.com/#!/StackBlender/status/615868556438302720 | ||
Jul 10, 2014 at 23:09 | comment | added | user1853 | related: blender.stackexchange.com/questions/10741/… | |
Oct 13, 2013 at 2:59 | vote | accept | Keavon | ||
Oct 13, 2013 at 2:49 | answer | added | iKlsR | timeline score: 17 | |
Oct 13, 2013 at 2:34 | comment | added | iKlsR | @Keavon I don't think it is possible to get exponentially spaced UVs without altering the map or the object. Hopefully my answer is along the lines of what you want which is basically unwrapping a sphere. | |
Oct 13, 2013 at 2:12 | comment | added | Keavon | Sort of, but the top and bottom parts are offset and each horizontal line is spaced evenly instead of exponentially. See i.sstatic.net/ZH4HL.png | |
Oct 13, 2013 at 1:53 | comment | added | gandalf3 |
Does aligning the view to the equator then pressing U > Sphere projection or Cylinder projection work?
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Oct 13, 2013 at 1:41 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 62 characters in body; edited tags
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Oct 13, 2013 at 0:33 | history | asked | Keavon | CC BY-SA 3.0 |