Timeline for How to Optimize Particle Interactions in Geometry Nodes (Boids, Particle Life, etc.)
Current License: CC BY-SA 4.0
6 events
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Dec 11 at 20:41 | comment | added | Markus von Broady | Repeat and for each zones are terribly slow, unfortunately. Here's an example for an all-to-all interaction where I avoid using them, at the cost of raising the number of elements to the power of 2: blender.stackexchange.com/a/313716/60486 | |
Dec 11 at 20:34 | comment | added | VxQtW-1 | @MarkusvonBroady couldn’t find a solution online. Most systems I’ve seen rely on for loops, which are not optimal. I also explored for each, but I couldn’t set up a proper system. So facing both adequacy and performance issues. | |
Dec 11 at 20:18 | comment | added | VxQtW-1 | @MarkusvonBroady I understand your feedback, but I believe there may be some misunderstanding. This is not a "help me make my setup better" request. The example is a simplified boids setup created to illustrate this post. Boids are a complex system, but I simplified it to focus on optimization techniques for particle interactions, which apply to systems like particle life or DLA. I’m seeking for workflows solution to help with similar particle setups. I showed the limits of loops and the inadequacy of for each, spending over an hour simplifying the example to make it clear and general. | |
Dec 11 at 19:57 | review | Close votes | |||
Dec 11 at 20:24 | |||||
Dec 11 at 19:40 | comment | added | Markus von Broady | Sorry, voting to close, because this is a "Help me make my setup better" question. The only way the question would be helpful to future visitors would be a general question for optimizing, but such question is just too broad. | |
Dec 11 at 18:24 | history | asked | VxQtW-1 | CC BY-SA 4.0 |