Timeline for Rigging a robotic arm with IK Armature and a always pointing down bone
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 28 at 8:04 | history | edited | Iñigo Anton Aguinaga | CC BY-SA 4.0 |
added 2 characters in body
|
Nov 26 at 17:22 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
appended answer 327662 as supplemental
|
Nov 26 at 15:37 | vote | accept | Iñigo Anton Aguinaga | ||
Nov 26 at 13:20 | answer | added | Gordon Brinkmann | timeline score: 1 | |
Nov 26 at 12:55 | review | Close votes | |||
Nov 26 at 13:26 | |||||
Nov 26 at 12:49 | comment | added | Iñigo Anton Aguinaga | I've tried what you suggest, but then the point down bone doesn't rotate with the arm 2 bone. In the last image you can see that the IK bone has not the same rotation over Y axe than the base bone. I need both things, pointing down and same rotation as base bone. | |
Nov 26 at 12:37 | comment | added | Gordon Brinkmann | To me it looks like the "IK bone" is always pointing down. So, maybe a stupid question: why don't you make the "Point down" the IK bone? This question is similar to: Keep bone in IK chain always pointing down. If you believe it’s different, please edit the question, make it clear how it’s different and/or how the answers on that question are not helpful for your problem. | |
Nov 26 at 12:24 | history | edited | Iñigo Anton Aguinaga | CC BY-SA 4.0 |
added 267 characters in body
|
S Nov 26 at 12:16 | review | First questions | |||
Nov 26 at 15:25 | |||||
S Nov 26 at 12:16 | history | asked | Iñigo Anton Aguinaga | CC BY-SA 4.0 |